Apple dominates the tech landscape now. It is a behemoth. But that wasn’t always the case. Back in the 1980s and 90s, the company was bleeding cash. They threw products at the wall hoping something would stick. Most of it slid off.
The iPad is a prime example of this shift. Experts mocked it in 2010 as a overpriced toy. Apple sold nearly 20 million units in the first year. People camp out for iPhones. But before the iPod saved the company in 2001, Apple released a string of failures. These weren’t just minor misses. They were complete disasters that almost broke the brand.
Here are 14 products that stand as testaments to Apple’s early struggles.
The Clunky Start: Macintosh Portable
Apple’s first try at a mobile computer came out in 1989. It was called the Macintosh Portable. The name was a lie. The machine weighed 16 pounds. It was four inches thick. You wouldn’t call that portable. It was a brick.
Design flaws plagued the device. It would sometimes refuse to turn on, even when plugged into power. It was a clunky heap of plastic. Today, the MacBook line is sleek and powerful. But in 1989, this was just heavy, unreliable hardware.
Handwriting Recognition Gone Wrong: The Apple Newton
In 1987, Apple entered the PDA market with the Newton. The promise was handwritten recognition. You used a stylus to write notes. The computer would translate them.
It barely worked. The accuracy was terrible. The device became a punchline. The Simpsons mocked it publicly. Characters would say, “Eat up Martha,” when the device misinterpreted handwriting. It was supposed to be the future of personal data. Instead, it was a glitchy toy.
Gaming Without the Games: The Apple Pippin
Apple wanted a piece of the console gaming pie in the mid-90s. They didn’t copy Sony or Nintendo. They tried something new. The Pippin was a hybrid console and networked computer.
The idea failed. Marketing was nonexistent. Design was confusing. It had a slow 14.4 kb/s modem. Major game developers ignored it. The launch price was $599. That was steep for a device with no library of hits. Apple pulled it in 1997.
A Quirky Educational Dead End: The Apple eMate
The eMate was strange. It looked like a laptop mixed with a PDA. It ran the same software as the Newton. It cost $799, which was affordable for Apple at the time.
The colorful, rounded design actually inspired the later iMac and iBook. But that didn’t save it. Apple only sold the eMate to schools. This limited the market severely. Consumers couldn’t buy it. It was pulled just 11 months after launch.
The Ugly Mouse
Apple loves rounded corners. They embrace minimalism. But the Round Mouse? That was too much.
It was clunky. It was hard to use. Some users said it didn’t even fit in their hands. It was Apple’s first USB mouse. It came with desktop Macs for two years starting in 1998. Common sense eventually returned. Apple went back to standard shapes.
The Ego Trip: The U2 iPod
Apple’s marketing is usually sharp. The U2 partnership seemed perfect. The band played in their commercials. So Apple made a special edition iPod.
It had a red click wheel. It came with U2 content. The band members’ signatures were engraved on the back. Sounds like a collector’s dream, right? Wrong. They priced it $50 higher than the standard model.
Consumers didn’t want to pay extra for a band logo. They said no. The U2 iPod is now a cautionary tale about letting ego drive pricing.
The Cube That Couldn’t: Power Mac G4 Cube
Released in 2000, the G4 Cube was a square computer. It was beautiful. It was also impractical.
It cost more than comparable machines. It didn’t include a monitor. Buyers wanted a complete workstation. They also wanted expandability. The Cube was hard to upgrade. People quickly shunned it. They went back to the regular Power Mac G4. The Cube lasted only a year on shelves.
The Limousine Delivery: 20th Anniversary Macintosh
Apple celebrated its 20th anniversary with a special Mac. It was delivered by limousine. That sounds prestigious.
The specs were average. The price was $8,000. It was released a year late, in 1996. Only 12,000 units were made. They barely sold. Even when the price dropped below $2,000, nobody cared. It was an expensive vanity project.
Too Ahead of Its Time: Macintosh TV
Don’t confuse this with the current Apple TV. The Macintosh TV came out in 1993. It combined a computer with a TV set.
It had a 14-inch screen. You could use it as a monitor. Or as a TV. Not both at the same time. That was a major limitation. It cost over $2,000. Smart TVs and devices like Roku are huge now. But in 1993, it was too early. The market wasn’t ready for an all-in-one entertainment hub that cost a fortune.
The Lisa I: A Graphical Revolution Too Expensive for Its Time
The Apple Lisa I sits in a weird historical purgatory. It was technically brilliant and commercially disastrous simultaneously. As the first personal computer to ship with a graphical user interface, it introduced concepts we now consider mundane—windows, icons, the mouse. But in the early 80s, that innovation came with a staggering price tag of nearly $10,000.
The hardware couldn’t keep up with the promise. The display was ahead of its curve, but the system’s overall performance was sluggish. It was difficult for average users to navigate and simply too expensive for most buyers. The mismatch between cost and usability was so severe that Apple eventually allowed customers to trade them in for other machines. It was a lesson in how a great idea can fail if the market isn’t ready for the price point.
FireWire: The Speed Advantage That Didn’t Matter
Apple’s response to the emerging USB standard was FireWire. The pitch was simple: proprietary data transfer technology that was significantly faster than its competitor. In theory, this made it ideal for professional video editing and high-speed peripherals.
In practice, the average consumer couldn’t perceive the speed difference in everyday tasks. More importantly, hardware manufacturers balked at the licensing fees required to include FireWire ports. Without broad adoption by third-party makers, the ecosystem stagnated. While USB became the universal standard, FireWire quietly faded away, officially discontinued by Apple in 2011. It was a classic case of a superior technical solution losing to a more open, cheaper alternative.
iTunes Ping: The Social Network Nobody Asked For
If you can barely remember iTunes Ping, you’re not alone. Launched as a social media layer for music lovers, it promised a way to sample friends’ playlists and get personalized recommendations. It was free. It was integrated. It was also completely abandoned by users.
Why did it fail? People didn’t want another social network within their music player. The feature lacked critical mass, and without a large user base to share music with, the “smart recommendations” offered little value. After just two years, Apple killed it. It serves as a reminder that integrating social features into utility apps rarely works if the core user base isn’t actively seeking community interaction.
eWorld: Apple’s Walled Garden vs. AOL’s Open Road
In the mid-90s, America Online (AOL) dominated the dial-up internet scene. Apple’s counter-move was eWorld, a proprietary online service that mirrored AOL’s “walled garden” approach. Instead of navigating a raw internet, users explored a virtual city where clicking on a “post office” icon sent an email.
It was innovative, but fatally flawed. eWorld was ultra-expensive and initially locked to Macintosh owners. Meanwhile, AOL’s aggressive marketing and lower subscription costs captured the mass market. With a tiny user base, eWorld couldn’t sustain itself and was shut down in 1996. Apple later tried to replicate this model with Apple Network, but the digital landscape had shifted. The walled garden era was ending, and openness was winning.
The Apple III: Engineering Subservient to Design
The Apple III was supposed to be the logical successor to the wildly successful Apple II. Instead, it became a cautionary tale of design overriding engineering. The team prioritized aesthetics and quiet operation over functionality.
The result was a machine that literally fell apart. The casing was too small for the components, and Apple removed cooling fans to maintain a silent profile. Without adequate airflow, the computer suffered from constant overheating. Motherboards warped, and components loosened. It was the first Apple computer not designed by Steve Wozniak, and its failure highlighted a growing disconnect between design teams and the physical realities of hardware.
The Newton MessagePad: A Vision Ahead of Its Time
The device that failed in 1993 wasn’t a computer, but a handheld. The Newton MessagePad is often cited as Apple’s biggest commercial flop, yet it’s now revered as a visionary artifact.
It was one of the first devices to offer a personal digital assistant interface with handwriting recognition. At the time, the technology was primitive. The recognition software was notoriously inaccurate, leading to mockery and poor reviews. It was also expensive and bulky by modern standards.
But the Newton didn’t just fail; it invented the category. The core concept—the pocket-sized device that syncs with your computer—lived on. When the iPhone launched, it carried the torch. The Newton was a beta test for the modern smartphone, proving that even failed products can plant the seeds for future success. The hardware was wrong, but the intuition was right.


























